Launch Wars S4: The Hit List

The Rules

Everything about the season on one page. Short, plain, and complete. If a question is not answered here, ask in Discord and we will add it.

01 · Start here

The whole game in one line.

Buy and hold featured domains, the contracts, from $5. Holding earns 💰 Bounty every day. A contract closes when its domain reaches its launch target. Only closed contracts pay.

That is the spine of the season. Everything else on this page is detail: the pool, the teams, the arcade, the battles. If you only do one thing, hold what you believe in and let the days pay you.

New here
02 · The pool

The pool unlocks piece by piece.

$500 of $1,000 unlocked · bigger contracts unlock a bigger slice, so the pricey ones are worth the most

Week 1 pool: $500. More contracts drop in Week 2, and the pool grows with them.

The pool unlocks in equal slices. Every contract that closes unlocks one slice for everyone, on every team. If half the contracts close, half the pool is unlocked. If every contract closes, the whole pool pays out. Only closed contracts pay.

At season end, the top three teams by total Bounty split the unlocked pool:

1st
50%
2nd
30%
3rd
20%

Your personal cut is your share of your team's Bounty, counted among teammates holding $5 or more. A bigger share of your team means a bigger slice of its winnings.

Your projected payout is private. Run /assassin me in Discord to see where you stand, any time.

03 · Sides

Three teams. You get drafted.

🤠 The Frontier
💠 The Singularity
🕴️ The Agency
  • When you join, you are auto-assigned to whichever team needs numbers, so the sides stay balanced.
  • Want a different side? Switch once with /assassin team. After that your team is locked for the season.
  • Every point of Bounty you earn pushes your team up the standings. Your teammates share your fate.
04 · The score

Three ways to earn 💰 Bounty.

Bounty is your score and your claim on the pool. It comes from exactly three places. Nothing else moves it. Holding is the engine, the other two are the extras.

1 · HOLD
The engine. Automatic, every day.
50 💰 / $5 up to $25, then 1/4 rate; ceiling $100, +$10 per contract to $150

Every day you earn the full 50 Bounty per $5 on your first $25 held, so $25 pays 250 a day before tier and freshness. Above $25 you keep earning at a quarter of that rate, up to your ceiling. Your ceiling starts at $100 and rises $10 for every contract you hold at $5 or more, up to $150, so spreading across all five lifts you to $150 and about 562 a day. Holding past your ceiling helps a contract bond but adds no more daily Bounty. Bigger holders earn more, pulled onto the pricey contracts, but with diminishing returns so no one runs away. Held means your total across every contract. No claiming, no check-ins.

Held
Daily base
$5
50 💰
$25
250 💰
$100
~437 💰
$10,000
~437 💰 (capped)

Before your tier and freshness multipliers.

Newer contracts pay more per $5. A just listed contract pays up to double, 100 per $5 on day one, easing back to 50 over about 10 days. Spreading onto fresh contracts pays better than camping the oldest one.

TIERS: HOLD MORE CONTRACTS, MULTIPLY IT

Your tier is how many different contracts you hold $5 or more in. Every tier past the first adds 5% to your daily hold Bounty: Tier 1 Contractor x1.00, Tier 2 Operative x1.05, Tier 3 Specialist x1.10, Tier 4 Cleaner x1.15, Tier 5 Kingpin x1.20 at five or more. Spreading the board ranks you up and pays every day.

1
Contractor
×1.00
2
Operative
×1.05
3
Specialist
×1.10
4
Cleaner
×1.15
5+
Kingpin
×1.20
2 · POST
The megaphone. One a day counts.
30 to 170 💰 / post · season cap 600
  • Drop your X post link in #content-share.
  • One counted post a day. It starts at 30 Bounty and can reach 170 as its reach grows.
  • It must mention the season or a contract, and you need a $5+ hold.
3 · PLAY
The fun on top.
40 💰 / day cap

Every run pays 🔶 Gold plus a little Bounty. Play all four games for up to 40 Bounty a day. Gold is the real arcade reward, and Bounty from games is the smallest source. Holding is the engine.

Open the arcade
05 · The fun money

🔶 Gold buys the look, never the payout.

Gold is the fun currency. You earn it by playing the arcade and clearing quests. You spend it on your agent: gear, skins, stat levels, duel stakes, and bets.

Gold never converts to cash or Bounty. It cannot touch the pool. If it shines, it is Gold. If it pays, it is Bounty.

06 · The closet

Every combo is a different assassin.

Gold buys gear in three slots: 🛡️ Armor, 🏍️ Ride, 🛠️ Gadgets. Every gear combination unlocks a different assassin, in a girl and a guy version. Wear either. Every look you unlock is yours to keep.

07 · The main event

One battle a day.

OPENS 09:00 UTC
RESOLVES 14:00 UTC
#mini-games
  • Every team is entered automatically. Tap Join to fight yourself.
  • The winning team's players earn 🔶 Gold.
  • Trophies go to the day's champion and the final blow.
  • The battle is for fun and Gold, not cash.
08 · Side action

Feeling confident? Stake it.

  • Duel another agent with /assassin duel.
  • Back a result with /assassin bet.
  • Both run in Discord, and the stakes are 🔶 Gold only. Your 💰 Bounty is never on the line.
09 · The house rules

Play it straight.

  • One wallet, one agent.
  • Game scores are server-verified, with anti-cheat on every run.
  • Farming and spam posts get denied, and you are told the reason.
  • The operator is excluded from payouts.

Play it straight and none of this ever touches you.

10 · Quick answers

FAQ.

Do I need to be good at games?
No. Holding earns most of the Bounty, and the arcade is capped at 40 Bounty a day. A player who never touches a game can still lead the season. Games are the fun on top, and they pay the Gold that dresses your agent.
What does closing a contract mean?
A contract closes when its domain reaches its launch target and bonds. Closed contracts graduate on Doma, and each one unlocks an equal slice of the pool for everyone. Only closed contracts pay.
Can I hold more than one contract?
Yes. Your daily Bounty counts your total held across every contract. The first $25 earns the full rate, then a reduced rate up to your ceiling. Your ceiling starts at $100 and grows $10 for each contract you hold, up to $150, so spreading your holds raises your own ceiling, helps more of the board close, and every close unlocks more of the pool.
When do I get paid?
At season end. The top three teams by Bounty split the unlocked pool 50 / 30 / 20, and your cut is your share of your team's Bounty among $5+ holders. Run /assassin me in Discord for your private projection.
What if my team loses?
Second place still takes 30% of the pool and third takes 20%, so a strong season pays even off the top spot. And every contract that closes unlocks more of the pool for the whole board, whoever finishes first.
Do I pick my team?
No, you are drafted so the sides stay balanced. You can switch once with /assassin team, then your team locks for the season.
Is Gold worth real money?
No. Gold buys gear, skins, stat levels, duel stakes, and bets. It never converts to cash or Bounty.
Where do I check my numbers?
/assassin me in Discord shows your Bounty and your projected cut, privately. The Status Board shows the team standings and every contract's progress.

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