Launch Wars S4: The Hit List
The Rules
Everything about the season on one page. Short, plain, and complete. If a question is not answered here, ask in Discord and we will add it.
The whole game in one line.
Buy and hold featured domains, the contracts, from $5. Holding earns 💰 Bounty every day. A contract closes when its domain reaches its launch target. Only closed contracts pay.
That is the spine of the season. Everything else on this page is detail: the pool, the teams, the arcade, the battles. If you only do one thing, hold what you believe in and let the days pay you.
- Join the Discord. You get drafted onto a team on arrival.
- Pick a contract on the Status Board and hold from $5.
- Already holding? Link your Discord.
The pool unlocks piece by piece.
Week 1 pool: $500. More contracts drop in Week 2, and the pool grows with them.
The pool unlocks in equal slices. Every contract that closes unlocks one slice for everyone, on every team. If half the contracts close, half the pool is unlocked. If every contract closes, the whole pool pays out. Only closed contracts pay.
At season end, the top three teams by total Bounty split the unlocked pool:
Your personal cut is your share of your team's Bounty, counted among teammates holding $5 or more. A bigger share of your team means a bigger slice of its winnings.
Your projected payout is private. Run /assassin me in Discord to see where you stand, any time.
Three teams. You get drafted.
- When you join, you are auto-assigned to whichever team needs numbers, so the sides stay balanced.
- Want a different side? Switch once with /assassin team. After that your team is locked for the season.
- Every point of Bounty you earn pushes your team up the standings. Your teammates share your fate.
Three ways to earn 💰 Bounty.
Bounty is your score and your claim on the pool. It comes from exactly three places. Nothing else moves it. Holding is the engine, the other two are the extras.
Every day you earn the full 50 Bounty per $5 on your first $25 held, so $25 pays 250 a day before tier and freshness. Above $25 you keep earning at a quarter of that rate, up to your ceiling. Your ceiling starts at $100 and rises $10 for every contract you hold at $5 or more, up to $150, so spreading across all five lifts you to $150 and about 562 a day. Holding past your ceiling helps a contract bond but adds no more daily Bounty. Bigger holders earn more, pulled onto the pricey contracts, but with diminishing returns so no one runs away. Held means your total across every contract. No claiming, no check-ins.
Before your tier and freshness multipliers.
Newer contracts pay more per $5. A just listed contract pays up to double, 100 per $5 on day one, easing back to 50 over about 10 days. Spreading onto fresh contracts pays better than camping the oldest one.
Your tier is how many different contracts you hold $5 or more in. Every tier past the first adds 5% to your daily hold Bounty: Tier 1 Contractor x1.00, Tier 2 Operative x1.05, Tier 3 Specialist x1.10, Tier 4 Cleaner x1.15, Tier 5 Kingpin x1.20 at five or more. Spreading the board ranks you up and pays every day.
- Drop your X post link in #content-share.
- One counted post a day. It starts at 30 Bounty and can reach 170 as its reach grows.
- It must mention the season or a contract, and you need a $5+ hold.
Every run pays 🔶 Gold plus a little Bounty. Play all four games for up to 40 Bounty a day. Gold is the real arcade reward, and Bounty from games is the smallest source. Holding is the engine.
Open the arcade →🔶 Gold buys the look, never the payout.
Gold is the fun currency. You earn it by playing the arcade and clearing quests. You spend it on your agent: gear, skins, stat levels, duel stakes, and bets.
Gold never converts to cash or Bounty. It cannot touch the pool. If it shines, it is Gold. If it pays, it is Bounty.
Every combo is a different assassin.
Gold buys gear in three slots: 🛡️ Armor, 🏍️ Ride, 🛠️ Gadgets. Every gear combination unlocks a different assassin, in a girl and a guy version. Wear either. Every look you unlock is yours to keep.
One battle a day.
- Every team is entered automatically. Tap Join to fight yourself.
- The winning team's players earn 🔶 Gold.
- Trophies go to the day's champion and the final blow.
- The battle is for fun and Gold, not cash.
Feeling confident? Stake it.
- Duel another agent with /assassin duel.
- Back a result with /assassin bet.
- Both run in Discord, and the stakes are 🔶 Gold only. Your 💰 Bounty is never on the line.
Play it straight.
- One wallet, one agent.
- Game scores are server-verified, with anti-cheat on every run.
- Farming and spam posts get denied, and you are told the reason.
- The operator is excluded from payouts.
Play it straight and none of this ever touches you.


